//==============================================================================
define Glow
{
   set hotspot
  {
      version
      {
         Visualparticle AxeProjectile Glow SFX
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
		Targetlogic AbstractInfantry/AbstractCavalry/AbstractVillager/AbstractArcher/Hero/AbstractSiegeWeapon/Building/Tower/MythUnit
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile1_RightThrow
					Connect face Glow hotspot
					length 0.70
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile1_RightThrow
					Connect face Glow hotspot
					length 0.70
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile1_RightThrow
					Connect face Glow hotspot
					length 0.70
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile2_LeftThrow
					Connect face Glow hotspot
					length 0.70
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile2_LeftThrow
					Connect face Glow hotspot
					length 0.70
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile2_LeftThrow
					Connect face Glow hotspot
					length 0.70
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile3_OverheadThrow
					Connect face Glow hotspot
					Connect topofhead Glow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile3_OverheadThrow
					Connect face Glow hotspot
					Connect topofhead Glow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AxeProjectile3_OverheadThrow
					Connect face Glow hotspot
					Connect topofhead Glow hotspot
				}
			}
		}
   }
}